Build a pad

Fee blocks

The ten blocks a pad's fee plan is put together from, and what each one's settings do.

The pad's part of every trading fee is split between blocks. Each block takes a share, set by its weight, and does one thing with it on every pass of the router. Shares always add up to 100%. Add a block from the rack, drag its weight, and open it to change its settings.

Some blocks hand back what they cannot use: a bonus vault that is full, an account nobody claimed, a trade with no referrer. That money goes to the wallet that launched the pad, unless you wire it somewhere else in the node map.

Reward holders

Pays each token's fees to that token's holders, every pass.

Setting Options
Who counts Holders, by the least they held between passes (default): selling in between doesn't pay, holding does. The pass's buyers, by amount bought: rewards the people buying right now.
Holders of The token that paid the fee (default), or the pad's own coin.

Buy back and burn

Buys a coin with its share and burns what it bought, so its supply only goes down.

Setting Options
Buy Each token buys itself (default), the top token on the pad, the pad's own coin, or a coin you name by mint address and ticker.
Spread each pass's buy over 0 to 72 hours. 0 buys at once; a longer spread buys in smaller pieces over the following passes.

Pay creators more

Adds to what each token's creator already earns from its trades. Each creator gets the share their own token's trades brought in.

Graduation bonus

Fills a vault that pays each creator whose token graduates.

Setting Options
Bonus per graduation 0.1 to 50 SOL. 2 SOL by default.
Vault holds up to 1 to 500 SOL. 20 SOL by default. Once full, the rest flows on.

Jackpot

Fills a pot and pays random winners when it is drawn. The pot shows on the pad's board as it fills.

Setting Options
Draw When the pot reaches an amount (0.5 to 1,000 SOL, 20 by default) or on a schedule (every 1 to 168 hours, 24 by default).
Tickets Every trade since the last draw (default), every token held on the pad, or holders of the pad's own coin.
Winners 1 to 10.

Draws are seeded by a Solana blockhash, so nobody picks the winners.

Treasury

Pays a wallet the team controls.

Setting Options
Pay The wallet that launches the pad (default), or another Solana wallet.
Keep it in SOL (default) or USDC, swapped through Jupiter on the same pass.

Vested treasury

Pays a wallet slowly: each pass's share is released evenly over the days you set, 1 to 365 (30 by default). Pays the launching wallet or another Solana wallet.

Fund an account

Holds a share for an X or Farcaster account to claim by signing in. The owner doesn't need a wallet in advance; they sign in on the pad's claim page and say where to send it. Email, GitHub, Discord and Telegram accounts are coming in a future update.

Setting Options
Account on X or Farcaster.
Account The handle.
Unclaimed after 7 to 365 days, 90 by default. Each amount is held that long, then moves on.

See Claim with your account for the owner's side.

Grow liquidity

Buys a coin with half its share and adds both halves to the coin's pool, where the liquidity stays locked. Fees the liquidity earns come back into the pad's plan.

Setting Options
Add to Each token's pool, once it graduates (default), the top token's pool, or the pad's own coin's pool.
Wait for graduation up to 1 to 365 days, 30 by default. A token that hasn't graduated by then hands its share on.

Pay referrers

Pays whoever brought a trader, out of that trader's fees, for as long as they trade on the pad. Traders arrive through referral links. The share of trades that came without a referrer flows on.

The top token

Several blocks can aim at "the top token on the pad": the graduated token with the most volume, picked again every week.